Moving Maze
In collaboration with Yujie Wang
The maze, a historical ludic architecture, is reinvented through the experimental art of a spatio-temporal turnbased disorienting mechanism. Built on the analysis on the system-part relationship of a maze, the Moving Maze moves its parts methodically in response to the player’s movement. A misorienting system composed of repetitive parts, the Moving Maze is deconstructed into the non-subdivisible unit, which can propagate into a field through replication and orthogonal rotation. The maze generates unpredictable and interactive outcomes with fragmental movement using gamer-relational rules, in which the gamer achieves the joy of navigating the system’s movement. A complex system synthesizing turnbased procedural computation with ludic architecture, the Moving Maze explores a novel maze mechanics where indeterministic systemic complexities governed by simplest minimalistic rules.
Status | In development |
Platforms | HTML5 |
Publisher | |
Release date | Mar 12, 2021 |
Author | Yiou Wang |
Genre | Strategy, Adventure, Puzzle |
Made with | Adobe Photoshop, Unity, 3ds Max |
Tags | Exploration, maze, Space, Tactical, Touch-Friendly, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Joystick, Touchscreen |
Comments
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What a great game! I really like the creative dynamics of the maze, the soft and comfortable colors of the scene, and the wonderful music.
Thank you so much! We are always developing it further, more to come!